
All other 'nasty' characters are deadly to touch. The green characters or objects are safe to hop onto and will award points. Starting at the third round of play, other 'nasty' characters come into play. The disk will take Qbert back to the top and Coily will fall off, awarding 500 points and clearing the board of all other 'nasty' characters. To get rid of Coily, lure him to the edge, then jump unto a disk. The red balls will fall off the bottom, but the purple ball will stop at the bottom and hatch into Coily, the snake which chases Qbert. These deadly objects drop randomly onto the second-from-the-top row of the pyramid and bounce downwards. In the first two rounds of play, Qbert will have to avoid touching the red and purple balls. Hopping onto a rotating disk will take Qbert back to the top of the pyramid. Qbert can move anywhere on the pyramid, but jumping off will kill him. The joystick will move Qbert from cube to cube by hopping in any of four diagonal directions. Gameplay starts with Qbert appearing at the top of the pyramid. The current level number and round number is displayed at the upper-right corner of the screen (below Player 2's score in a 2-player game). At the beginning of each level, there will be a short demonstration cycle with Qbert hopping around four cubes to explain to the player the play action of each level. When all the cubes in the pyramid have been changed to the Destination Color, the screen will advance to the next round, with the player-controlled Qbert character starting back on the top cube. The object of the Qbert game is to change the color of the top of the cubes to the Destination Color indicated at the upper-left corner of the screen (below Player 1's score) by hopping onto them. Arcade Video game published 40 years ago: Qbert © 1982 Gottlieb.
